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Old Jul 02, 2005, 08:54 PM // 20:54   #21
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Just need to let you know that even though they do a maximum of 6 damage per hit, your still quite capable of dying. The only difference between a 500 health monk and a 100 health monk that are both using protective bond/spirit is that the 500 health monk would never take more than 50 damage and the 100 health would never take more than 10. The problem now, lies within the fact of how consistant the people manage to do that 10/5% of damage. Anybody can easily do 10 damage constantly to a 100 health monk, therefore you'll almost always die in 10 hits, your survival chances are near the peak-minimum protection.

People rarely do a consistant 50+ damage however, so the monk with more hp could still end up on top. The person would end up living longer than the other monk since maybe only 20% of the damage he takes will be 50, everything else would be around the 20's. He would live nearly 2x longer than the other monk since every hit he takes won't be a near-fatal hit.

Also, i'd suggest not wasting ANY hp at all, it's fine to use two superiors for whatever attributes you use (Prot/Divine or Heal/Divine or even Smite/Divine). But sacrificing past the point of no attributial benefit is just a loss.

As for other questions mentioned in this thread-

Q: Doing Damage
A: You don't, your a tank/healing monk, not a smite monk.

Also, i highly doubt the effectiveness of your build. Your healing powers are weak, I highly doubt in the fact you'll even be capable of keeping yourself alive with only signet of devotion. 3 or even 2 people attacking you could easily make your death inevitable. Even if you manage to keep yourself alive, you still won't be able to even heal for the little 80 hp to your teamates.
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Old Jul 02, 2005, 10:10 PM // 22:10   #22
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Quote:
Anybody can easily do 10 damage constantly to a 100 health monk, therefore you'll almost always die in 10 hits, your survival chances are near the peak-minimum protection.
Health regen anyone? That was the whole point of the build.
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Old Jul 02, 2005, 10:26 PM // 22:26   #23
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Health degen anyone? Omg..you're dead in 5 secs...
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Old Jul 03, 2005, 12:14 PM // 12:14   #24
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If you get hit by Shatter Enchantment, you could get insta killed with such low HP.
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Old Jul 03, 2005, 01:18 PM // 13:18   #25
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Well, the order I cast the enchantments is this:
Protective Bond - Essence Bond - Mending - Balthazar's Aura
Shattering once still triggers the Bond, so I'll be fine.

Recently I've also switched out Divine Spirit for the Hex Breaker stance. It only lasts 60 sec, but it's a good deterrent and it usually saves me from two mesmer hexes (the first one triggered while I still have the stance, then I immediately hit it again).

Also, again, I'm still really considering the Spell Breaker skill. I would just like to know: will the enemy be able to notice that his spell fails? (ie a sound or action or something)
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Old Jul 03, 2005, 01:32 PM // 13:32   #26
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storm chaser is good to add in that build

that would make you loose no energy if your running atleast 6-8 wilderness survival. but it only lasts a certain amout of time, so ya balh. spirit would be needed also.

and use life bond over barrior, this gives you room for a new elite in the wilderness survival section,

Melandru's Resilience {Elite} - Stance
For 8-18 seconds, you gain health regeneration of 2 and energy regeneration of 1 for each Condition and Hex you are suffering.

so your skill layout could be this.

Blessed Signet
Storm Chaser
Purge Conditions
Mending
Life Bond
Melandru's Resilience {Elite}
Protective Bond
Balthazar's Spirit

do a 12/10/8 build attribute setup. you dont need divine favor for this setup

12 wilderness
10 protection (+3 from rune+1 from head peice) 14 total
8 healing (+3 from rune) 11 total
1 divine favor(+3 from rune) 4 total

but yea, enchant removal would totally rip this build up.
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Old Jul 04, 2005, 06:10 AM // 06:10   #27
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Yep, bump.
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Old Jul 04, 2005, 06:33 AM // 06:33   #28
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Quote:
Originally Posted by zemelett
First of all, why 2 supirior smite runes the attrib points dont stack and therefore your wasting 75 heath. Second of all, you take not a single smite skill, so why use any smiting runes in the first place? thats 150 health you dont need to lose....doesnt make a whole lot of sense to me

not that i agree with the original posters point but you missed his point all together. he was trying to make a build that took advantage of low health. the -75 was what he wanted.
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Old Jul 04, 2005, 07:46 PM // 19:46   #29
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This actually sounds pretty solid. Every build has its weaknesses, of course, and this build's weakness would be enchantment shattering and health degeneration. You could avoid having your enchantments shattered with Spell Breaker (or Obsidian Flesh, I suppose, if you wanted the extra armour). That leaves the weakness of health degeneration (poison, bleeding, and the like). Your biggest worry would be bleeding (though if you get a deep wound, all the better for you XP), since your main target would be warriors (Ataxes in the Underworld, I wonder if you could tank them?). Mend Ailment seems to be solid enough for this. Cheap, and can be spammed. I'm not too proficient with monks, but if there's a signet that removes conditions, that'd be even better. Signet of Devotion works nicely to heal up health you've lost due to excessive damage. If you're with a party with another monk, a simple Shield of Regeneration or Healing Breeze clinches this build. Have fun poisoning +13 health regeneration. You'd need to be burning, poisoned, and bleeding to make that a degeneration, and with another monk, heal other would pop you back to full.
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Old Jul 05, 2005, 03:29 AM // 03:29   #30
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He may be weak to DoT on his own, but lol he would be sooo easy for another monk to keep alive. One dwayna's kiss heals like all his hp.
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Old Jul 12, 2005, 12:02 PM // 12:02   #31
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The idea is to lure everyone into attacking me since most people think that a monk running to the front line is an idiot who needs to be taken down.
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Old Jul 12, 2005, 12:18 PM // 12:18   #32
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Btw, check out this video illustrating this type of build's farming abilities...i am impressed. This is indeed a build that should make A.Net very nervous :P

[a Monk using low Hp + protective bond + mending etc]. I think he even got a DP to lower his HP even further [as if runes wasn't enough].


http://www.guildwarsguru.com/forum/s...ad.php?t=31465

Last edited by silvertemplar; Jul 12, 2005 at 12:30 PM // 12:30..
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Old Jul 12, 2005, 12:24 PM // 12:24   #33
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Might I add. I love this build because Divine Favor alone heals me a third of my health. Heh.
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Old Jul 12, 2005, 01:53 PM // 13:53   #34
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I play a similar build for all my farming needs. (I think I am the one who brought this up recently as it haddent been mentioned for like 2 weeks before I mentioned it last week.) I can solo all of UW except the Coldfires and I can even do them if I get lucky. With a healing monk I am invincible to everything and its great. BTW if you are using this in PvP have another monk bring lots of extra enchants to cover up yours. This is expecially deadle and fun in the random arenas as almost no one brings enchant removals.
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Old Jul 12, 2005, 02:31 PM // 14:31   #35
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What if the monk carried a second set of armor stocked with vigor runes for when health degen was cast on them? Would some quick armor switching and creative kiting help in this instance?
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Old Jul 12, 2005, 02:42 PM // 14:42   #36
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Quote:
Originally Posted by stingite
What if the monk carried a second set of armor stocked with vigor runes for when health degen was cast on them? Would some quick armor switching and creative kiting help in this instance?
Well since vigior doesn't stack... olny 1 peice would be needed and you would olny gain 50 HP with a superior vigior +75 for removing the other superior which is 6-7 extra seconds of life at 10 degen and considering time required to switch it wouldn't work real well. You would be better off just removing your armor.
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Old Jul 12, 2005, 02:44 PM // 14:44   #37
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And take 2X damage? That's suicide on a monk's max (480 I believe).
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Old Jul 12, 2005, 03:00 PM // 15:00   #38
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Quote:
Originally Posted by IcyFighter
And take 2X damage? That's suicide on a monk's max (480 I believe).
Not making much since

I was talking about in the case of DOT like poision on you.
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Old Jul 12, 2005, 03:03 PM // 15:03   #39
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Well, I've got Mend Ailment. It's nicely spammable and get this, I use it as my main heal to myself to gain a quick 30 from DF.

The main problem I have is against Necro curses and Conjure Phantasm (Which I thought sucked in PvP but people still use it). Ones that give me negative pips. I can take up to three pips cause of mending, but any more and my health starts to wear off pretty fast.

Note: I also forgot to add that I use Hex Breaker as well, but from what it looks like, it doesn't get the good hexes I want it to get. It only gets crap like Soul Barbs and Fragility.

Last edited by IcyFighter; Jul 12, 2005 at 03:06 PM // 15:06..
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Old Jul 12, 2005, 03:25 PM // 15:25   #40
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I think a monk I played with in a PUG must have been using something along these lines, because his max health was 215 at Level 20. Thing is, we were doing Sanctum Cay, which has TONS of poisoners/poison water.

He was down to 60% DP within about 10 mins, and kept going down from there.


It's an interesting idea, but I can see way too many things going wrong.
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